Phantasma turns cognitive difference into self-discovery. An empathetic platform that explores the blind mind's eye without the stigma.

( CLIENT )

Personal, 2022

( ROLE )

Designer, Researcher

( FOCUS )

UX, Research, Prototyping, Testing

Imagine an apple. What do you see?

Imagine an apple. What do you see?

Summary

Aphantasia is the inability to visualize mental images. For many who discover this trait, particularly creatives, existing resources use clinical language that frames it as a deficit, causing unnecessary distress. Primary research with 60+ individuals revealed 75% experienced emotional trauma upon discovery. The framing itself was causing harm, not the trait.

Over 12 weeks, I redesigned the experience to celebrate cognitive difference through story-led onboarding, spectrum assessment, and community connection. Users described it as "the first time I felt understood." The work led to a partnership invitation from Aphantasia.com.

My role (designer, researcher)

  • Led end-to-end design including branding, research, visual design, and prototype

  • Conducted primary research with 60+ participants

  • Designed narrative-driven onboarding, assessment flows, and visual identity

  • Facilitated usability testing and expert consultation

Why clinical language fails

The way aphantasia is currently presented to people matters more than the trait itself. When someone discovers they can't visualize, the clinical framing often triggers an unnecessary crisis around creativity and identity.

The goal

Understand what happens during the discovery process and redesign the experience so people can celebrate their cognitive difference and recognize their strengths, rather than experiencing it as a deficit.

Research

Primary research with 60+ aphantasic and non-aphantasic individuals revealed a consistent emotional journey: shock, disbelief, frantically asking everyone around them, distress over missing something fundamental, then epiphany, and finally acceptance.

  • 75% experienced emotional distress upon discovery,

  • 50%+ initially believed they were less creative,

  • Clinical language amplified negative feelings,

  • The framing, not the trait itself, was causing harm.

As stated by one of the participants on the survey

“…finding out about aphantasia initially made me horrified...”

What I built

A narrative-driven platform that treats aphantasia discovery as exploration rather than diagnosis. The experience guides people through understanding their place on the visualization spectrum while celebrating cognitive difference.

The platform includes

  • Story-led onboarding that uses narrative and gentle language instead of clinical definitions

  • Spectrum-based assessment that presents visualization as a continuum, not a diagnosis

  • Dual perspective tools showing how different minds approach the same creative challenges

  • Community spaces for shared experiences, support, and ongoing discovery

Outcome

Due to time constraints alongside thesis work, testing was limited but revealed strong validation for the approach.

Impact

  • Prototype testing showed strong emotional resonance - users described it as "the first time I felt understood"

  • Received partnership invitation from Aphantasia.com CEO, Tom Ebeyer, validating the market need for empathetic cognitive diversity resources

  • Demonstrated how storytelling and framing fundamentally shape emotional experience in design

This wasn't about fixing a design problem. It was about reframing how we introduce people to their own minds.

Reflection

This project reinforced something fundamental: how you present information shapes how it feels. The facts don't change people. The way you tell them does.

I learned that framing matters as much as functionality, that community plays a bigger role in self-discovery than I expected, and that vulnerable moments need different design thinking. If I revisited this, I'd refine the homepage flow, strengthen accessibility (I was still learning it), and explore sustainable models for community growth.